We spent the evening before our departure from Waterdeep in the usual tavern. Shan was deep in thought, struggling with the fact that we are regularly killing people along our missions. He concluded that he would try to knock them unconscious and otherwise… just look away. A messenger appeared, telling us to meet Elias outside the city the next morning. Thoredim tried to make him drink with the group, before learning that the boy was a mere twelve years of age. Kaija once more recounted the story of her former lover and his “unfortunate” end. The group grew more curious about this village that Kaiya used to call her home.
Eventually, Posmet would tell the group some hobgoblin children stories. Also, we learned some more about his exile. He has no more allies in his former company. His mother dead, his brothers his worst enemy, he has no way back there and apparently no desire to do so anyways. Before we went to bed, we arranged another four weeks of parking for Olaf. Here’s to hoping we won’t forget him this time.
The next four days were spent flying on Elia’s back to the Serpent hills, what an adventure! Before saying our goodbyes, Elias told us to call him via sending when we are ready to move on. Alternatively, he described a place for us to meet him in ten days.
Before us was a rolling hillscape, rocky and somewhat barren. Kaiya saw smoke in the distance and after 30 minutes of walking, we found a group of humans sitting around a campfire. They were on the run from “Naraja”, a place south of where we were. Thoredim got his hopes up briefly, when he heard that one of them was from Greenest, the possible current location of his mother, but alas, he had no useful information. However, the people could point us in the direction where they saw some Yuan-Ti, so this is where we went next. Posmet shot down one of the vultures circling above us, as to scare them away so they wouldn’t give away our position.
Eventually, we went into a canyon in which we found ancient ruins of settlements. After following the canyon for a while, we encountered a dead end with two 20ft statues standing there. Upon examination, the statues started moving and told the group they offer wisdom or knowledge. Thoredim said “Knowledge”. The statues told us we would find what we were looking for - IF we heed the wizard.
We entered the cave. Passed the first room by not looking at the six statues in them. Fought a 2D Chimera in the next room. The next room was weird: Had written “Safe” on the door, in it a wall at the bottom, a basin, a lever, camping gear, mushrooms that looked like bloody liver. We tried getting some water from the well and putting it into the basin - a drain would open and the water would flush out. No further effect. We left the room without a result, but with the feeling that we left something important undiscovered there…
We went to the next door, on it was a depiction of a basin and wizards (?). The door was bulging as if a great weight was on it. Kaiya used mage hand to open it. Behind it was a huge heap of rubble, probably too much to remove manually (IN GAME: The passage to rooms 4-12). We chose to follow a narrow passageway instead. Behind us, a ball of bones appeared, slowly rolling towards us. We made it out the other end (while Posmet stopped the ball). In the next room there was a riddle, telling us to pay tribute to Mystril. Since none of us could make sense of this, we decided to simply ignore it and open the next door. Six mummies appeared around us.